Showing posts with label UDK. Show all posts
Showing posts with label UDK. Show all posts

DARE TO BE DIGITAL 2011 ENTRY (WINNER OF INTEL VISUAL ADRENALINE AWARD)



This was made in nine weeks for Dare to be Digital 2011, UK's premiere video game design competition for students, by Team Funbox (5 members) which included me. It was made using the Unreal Development Kit. 

This is an action-adventure game, targeted primarily towards kids. In this the player controls an ant and fights enemies, solves puzzles and jumps across platforms to proceed.

ROLES
  • Puzzle and other interaction design and implementation using Kismet scripting
  • UI design and programming in Flash and Scaleform
  • Material creation using the Unreal Material Editor
  • Lighting the level
We won the Intel Visual Adrenaline award for the best looking game at Dare to be Digital 2011.

The game can be downloaded here:
http://www.daretobedigital.com/team-information-2011/team.php?idTeam=1243&year=2011

[COLLEGE WORK] UDK LEVEL DESIGN

This level was made in Unreal Development Kit entirely by me in college, using assets provided by the UDK content browser. While working on this I wrote the story, drew the story-boards, created level layouts and set areas where combat would take place and finally created and scripted the level in UDK.

The story is set in the distant future and begins with the protagonist's spaceship crash landing on an undiscovered alien planet (Influenced by Unreal's opening). Upon exploring for a bit, the player finds the native alien race is being dominated by an invading alien species.

This is the first level of that story and has the player starting from his crashed spaceship, meeting a friendly native, fighting hostile guards and planting explosives to escape to the train station.